19.11.2017 Falling diamonds







19.11.2017
Kilian Mehringer
3D Artist

With this render i wanted to try some blender physics again after a long long time. And i was surprised by a feature that i dont know blender has in its newer version.
Back in the day when i created a physics based simulation in blender, i had to create them in the blender game engine bullet. i guess its the same engine that drives the physics calculations today, but back in the day it was nessesary to change the blender project to game engine, create a game and let it play, while blender captures every keyframe. With this Keyframes it was possible to change the mode back to render mode and play the simulation as normal keyframe animation.
Today there is a physics menu wich i used alot for particle simulations. But it also handles phsysics nower days. And its awesome. You can define your objects behavior and make it a rigid body just by a few clicks. After that blender calculates the physics for these objects with playing your animation. If you changed something and play it again you can see the new animation directly by playing it again.
This makes it much easyer to control your simulations and create exactly the animation you want.

For the light in this scene i just wanted to play around a bit, with different moving light sources and create a more or less realistic glass shader, that doesnt impact render time to much.



weekly render wireframe image of Falling diamonds

WIREFRAME 3D MODEL

FINAL SHADED RENDER

weekly render shaded image of Falling diamonds


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